head to head
Half-Life: SourcevsKirby Tilt 'n' Tumble
Half-Life: Source leans Execution (Practiced Mastery); Kirby Tilt 'n' Tumble leans Execution (Pure Mechanics).
Half-Life: SourceKirby Tilt 'n' Tumble
Axis by axis
Execution6 vs 7
Kirby Tilt 'n' Tumble leans harder on execution: Physical tilt control demands fine motor precision throughout
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 4
Half-Life: Source leans harder on optimization: Route knowledge and resource management trivialise replays
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

