head to head

Half-Life: Source cover artvsMetroid: Other M cover art

Half-Life: SourcevsMetroid: Other M

Half-Life: Source leans Execution (Practiced Mastery); Metroid: Other M leans Execution (Practiced Mastery).

EXECUTION6 /10READS0 /10VARIANCE1 /10OPTIMIZATION5 /10
Half-Life: SourceMetroid: Other M

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Half-Life: Source

full breakdown

Metroid: Other M