head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Aim and movement through a fully scripted campaign that route knowledge solves.

Execution · Practiced Mastery
Tight handheld platforming plus route knowledge across a fixed explorable world.
Half-Life: Source leans Execution (Practiced Mastery); Shantae leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life: Source
Aim, movement and platforming through Black Mesa's gauntlets
Shantae
Hair-whip timing and tight platforming on Game Boy hardware
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life: Source
Marines and aliens run impressive but fixed scripts
Shantae
Bosses run fixed patterns with no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life: Source
Fully authored campaign, nothing random
Shantae
World layout is fixed once explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life: Source
Route knowledge and resource management trivialise replays
Shantae
Dance transformations and route knowledge unlock progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.