head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Aim and movement through a fully scripted campaign that route knowledge solves.

Execution · Practiced Mastery
A 3D Sonic where you swap between three-character team formations mid-level.
Half-Life: Source leans Execution (Practiced Mastery); Sonic Heroes leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life: Source
Aim, movement and platforming through Black Mesa's gauntlets
Sonic Heroes
Speed sections punish sloppy control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life: Source
Marines and aliens run impressive but fixed scripts
Sonic Heroes
Scripted enemies only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life: Source
Fully authored campaign, nothing random
Sonic Heroes
Fixed level layouts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life: Source
Route knowledge and resource management trivialise replays
Sonic Heroes
Team-formation switching and rank routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.