head to head
Half-Life: UplinkvsMDK
Half-Life: Uplink leans Execution (Pure Mechanics); MDK leans Execution (Practiced Mastery).
Half-Life: UplinkMDK
Axis by axis
Execution7 vs 6
Half-Life: Uplink leans harder on execution: aiming, movement, and combat reflexes
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
MDK leans harder on optimization: Learning arena gimmicks and item use solves each level
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

