head to head
Half-LifevsOnimusha 3: Demon Siege
Half-Life leans Execution (Practiced Mastery); Onimusha 3: Demon Siege leans Execution (Practiced Mastery).
Half-LifeOnimusha 3: Demon Siege
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 1
Onimusha 3: Demon Siege leans harder on reads: Fixed enemy scripts across both eras
Variance2 vs 1
Half-Life leans harder on variance: Set pieces surprise only on first run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

