head to head
Half-LifevsResident Evil: Dead Aim
Half-Life leans Execution (Practiced Mastery); Resident Evil: Dead Aim leans Execution (Practiced Mastery).
Half-LifeResident Evil: Dead Aim
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Resident Evil: Dead Aim leans harder on variance: Scarce ammo and unknown layouts pressure first runs
Optimization6 vs 5
Half-Life leans harder on optimization: Resource routing and encounter knowledge for speedruns
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

