head to head
Half-LifevsTenchu: Wrath of Heaven
Half-Life leans Execution (Practiced Mastery); Tenchu: Wrath of Heaven leans Optimization (Practiced Mastery).
Half-LifeTenchu: Wrath of Heaven
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Tenchu: Wrath of Heaven leans harder on variance: Enemy layouts shuffle between difficulty layouts
Optimization6 vs 7
Tenchu: Wrath of Heaven leans harder on optimization: Perfect no-detection routes are fully learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

