head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Trilogy capstone whose equal-start arena multiplayer defined a console generation.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.
Halo 3 leans Execution (Pure Mechanics); My Hero Ultra Rumble leans Execution (Competitive PvP).
Halo 3 leans a little harder on execution, though the gap is small.
Halo 3
Precision aim and grenade-melee timing
My Hero Ultra Rumble
aim and combo timing in battles
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 3
Equal-start fights reward predicting humans
My Hero Ultra Rumble
predicting human opponent tactics
My Hero Ultra Rumble leans a little harder on variance, though the gap is small.
Halo 3
Equipment pickups and spawn variation
My Hero Ultra Rumble
item and loot drops are random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 3
Power-weapon timers and map control
My Hero Ultra Rumble
team comps and loadouts solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.