head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Multiplayer-focused Halo with the series' highest movement skill ceiling.

Execution · Pure Mechanics
Classic WWII shooter whose objective-based multiplayer defined a genre.
Halo 5: Guardians leans Execution (Pure Mechanics); Return to Castle Wolfenstein leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 5: Guardians
Thrusters, clamber, and aim raise the ceiling
Return to Castle Wolfenstein
Fast strafing and precise hitscan aim dominate duels
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 5: Guardians
Arena ranked play is human-versus-human
Return to Castle Wolfenstein
Multiplayer objective pushes hinge on outguessing human defense
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 5: Guardians
Spawns and REQ Warzone randomness
Return to Castle Wolfenstein
Fixed objectives and scripted singleplayer enemies, little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Halo 5: Guardians
Movement routes and weapon timers
Return to Castle Wolfenstein
Objective timings, class roles, and routes reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.