head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
The console FPS landmark that introduced Master Chief and the ring world.

Execution · Pure Mechanics
Portable FPS gunfights resting on aim with a loadout-economy wrapper.
Halo: Combat Evolved leans Execution (Practiced Mastery); Killzone: Mercenary leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Halo: Combat Evolved
Aim, grenade timing, and vehicle control
Killzone: Mercenary
Handheld aim and movement still decide every firefight
Killzone: Mercenary leans a little harder on reads, though the gap is small.
Halo: Combat Evolved
Multiplayer duels reward reading humans
Killzone: Mercenary
Multiplayer rewards reading enemy rotations and habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Halo: Combat Evolved
Covenant AI varies tactics slightly
Killzone: Mercenary
Spawns and encounters add modest unpredictability
Halo: Combat Evolved leans a little harder on optimization, though the gap is small.
Halo: Combat Evolved
Weapon sandbox knowledge and encounter routing
Killzone: Mercenary
Loadout economy and contract play tune the earnings loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.