head to head
Halo: Combat EvolvedvsSushi Striker: The Way of Sushido
Halo: Combat Evolved leans Execution (Practiced Mastery); Sushi Striker: The Way of Sushido leans Execution (Practiced Mastery).
Halo: Combat EvolvedSushi Striker: The Way of Sushido
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 2
Halo: Combat Evolved leans harder on reads: Multiplayer duels reward reading humans
Variance2 vs 3
Sushi Striker: The Way of Sushido leans harder on variance: Conveyor plate spawns add some randomness to chains
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

