head to head
Halo: Combat EvolvedvsTimeSplitters
Halo: Combat Evolved leans Execution (Practiced Mastery); TimeSplitters leans Execution (Pure Mechanics).
Halo: Combat EvolvedTimeSplitters
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 4
TimeSplitters leans harder on reads: Local multiplayer adds human guessing; bots do not adapt
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 4
Halo: Combat Evolved leans harder on optimization: Weapon sandbox knowledge and encounter routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

