head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The console FPS landmark that introduced Master Chief and the ring world.

Execution · Practiced Mastery
A licensed soccer simulation following the Champions League tournament.
Halo: Combat Evolved leans Execution (Practiced Mastery); UEFA Champions League 1999/2000 leans Execution (Practiced Mastery).
Halo: Combat Evolved leans a little harder on execution, though the gap is small.
Halo: Combat Evolved
Aim, grenade timing, and vehicle control
UEFA Champions League 1999/2000
passing and shooting require timing precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halo: Combat Evolved
Multiplayer duels reward reading humans
UEFA Champions League 1999/2000
human opponents add some adaptive play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Halo: Combat Evolved
Covenant AI varies tactics slightly
UEFA Champions League 1999/2000
ball physics create minor unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Halo: Combat Evolved
Weapon sandbox knowledge and encounter routing
UEFA Champions League 1999/2000
tactics and formation choices matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.