head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A top-down twin-stick shooter set in the Halo universe.

Execution · Practiced Mastery
Open-galaxy entry whose mobile combat outshines its exploration loop.
Halo: Spartan Strike leans Execution (Practiced Mastery); Mass Effect: Andromeda leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Halo: Spartan Strike
twin-stick aiming and dodging matters
Mass Effect: Andromeda
jump-jet mobility raises the combat ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halo: Spartan Strike
scripted enemy AI, not adaptive
Mass Effect: Andromeda
kett follow fixed AI routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Halo: Spartan Strike
some enemy spawn randomness
Mass Effect: Andromeda
exploration surprises only on first visit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Halo: Spartan Strike
loadout and mission-route optimization
Mass Effect: Andromeda
profile swapping and research crafting systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.