head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Grand Arena
Console-friendly RTS where leader powers, base management, and Blitz card battles test both micro and opponent reading.

Execution · Competitive PvP
Class-based team shooter with deep mind games.
Halo Wars 2 leans Execution (Grand Arena); Team Fortress 2 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Wars 2
Leader power activation and Blitz card plays need precise timing
Team Fortress 2
Projectile aim and rocket jumps reward hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Wars 2
Opponent leader choice and Blitz deck strategy must be predicted
Team Fortress 2
Spy/sniper duels are pure prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Halo Wars 2
Blitz card draw and resource crate spawns add moderate uncertainty
Team Fortress 2
Random crits and spread inject RNG
Halo Wars 2 leans a little harder on optimization, though the gap is small.
Halo Wars 2
Leader power cooldown sequencing and base slot assignment are learnable
Team Fortress 2
Class loadouts and map routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.