head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Retro co-op hack-and-slash about kiting monster floods through castle floors.

Execution · Practiced Mastery
Open-galaxy entry whose mobile combat outshines its exploration loop.
Hammerwatch leans Execution (Practiced Mastery); Mass Effect: Andromeda leans Execution (Practiced Mastery).
Hammerwatch leans a little harder on execution, though the gap is small.
Hammerwatch
Kiting hordes and dodging projectiles
Mass Effect: Andromeda
jump-jet mobility raises the combat ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hammerwatch
Enemy spawners follow fixed logic
Mass Effect: Andromeda
kett follow fixed AI routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hammerwatch
Secrets hidden until the map is learned
Mass Effect: Andromeda
exploration surprises only on first visit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hammerwatch
Class builds, vendor economy, and secret routes
Mass Effect: Andromeda
profile swapping and research crafting systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.