head to head
Hand of FatevsThe Binding of Isaac: Afterbirth+
Hand of Fate leans Variance (Systems & Chaos); The Binding of Isaac: Afterbirth+ leans Execution (Twitch Chaos).
Hand of FateThe Binding of Isaac: Afterbirth+
Axis by axis
Execution5 vs 7
The Binding of Isaac: Afterbirth+ leans harder on execution: Dodging bullet patterns while aiming tears is constant
Reads1 vs 0
Hand of Fate leans harder on reads: The Dealer is scripted; encounters don't adapt to your style
Variance7 vs 7
Even - both lean on variance about the same.
Optimization6 vs 7
The Binding of Isaac: Afterbirth+ leans harder on optimization: Encyclopedic item synergy knowledge converts variance into wins
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

