head to head
Happy WarsvsPyre
Happy Wars leans Execution (Competitive PvP); Pyre leans Optimization (Practiced Mastery).
Happy WarsPyre
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads4 vs 3
Happy Wars leans harder on reads: Human teams feint pushes and rotations, but chaos dilutes prediction
Variance3 vs 2
Happy Wars leans harder on variance: Happy Card item rolls and chaotic scrums add randomness
Optimization4 vs 6
Pyre leans harder on optimization: Team composition and routes reward planning.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

