head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Cyberpunk single-player arena shooter about blowing up robots with an upgradeable two-gun arsenal.

Execution · Practiced Mastery
Tighter, sadder sequel that perfects the slow-motion noir gunfight.
Hard Reset leans Execution (Practiced Mastery); Max Payne 2: The Fall of Max Payne leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Fast strafing, aim, and environmental shot timing
Max Payne 2: The Fall of Max Payne
refined bullet-time gunplay and physics kills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Robot waves are scripted, never adaptive
Max Payne 2: The Fall of Max Payne
fully scripted opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Fixed arenas with minor spawn shuffle
Max Payne 2: The Fall of Max Payne
deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Weapon upgrade paths and explosive environment routing
Max Payne 2: The Fall of Max Payne
bullet-time meter management and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.