head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Cyberpunk single-player arena shooter about blowing up robots with an upgradeable two-gun arsenal.

Execution · Practiced Mastery
A rail shooter testing reflex execution against fully memorisable enemy waves.
Hard Reset leans Execution (Practiced Mastery); Star Fox leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Fast strafing, aim, and environmental shot timing
Star Fox
Dodging, shooting and barrel rolls on rails demand reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Robot waves are scripted, never adaptive
Star Fox
Every enemy wave is a fixed scripted pattern
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Fixed arenas with minor spawn shuffle
Star Fox
Routes and spawns are deterministic per path
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Weapon upgrade paths and explosive environment routing
Star Fox
Memorising wave patterns and route choices for score
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.