head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Cyberpunk single-player arena shooter about blowing up robots with an upgradeable two-gun arsenal.

Execution · Practiced Mastery
Retro ninja platformer that flips from linear levels into a time-hopping metroidvania.
Hard Reset leans Execution (Practiced Mastery); The Messenger leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Fast strafing, aim, and environmental shot timing
The Messenger
cloudstep chains demand precise aerial control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Robot waves are scripted, never adaptive
The Messenger
enemies and bosses are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Fixed arenas with minor spawn shuffle
The Messenger
deterministic level design
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Weapon upgrade paths and explosive environment routing
The Messenger
upgrade economy and late-game route knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.