head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Cyberpunk single-player arena shooter about blowing up robots with an upgradeable two-gun arsenal.

Execution · Practiced Mastery
A single-player shooter where aggressive aim and movement against scripted enemies is the core loop.
Hard Reset leans Execution (Practiced Mastery); Wolfenstein leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Fast strafing, aim, and environmental shot timing
Wolfenstein
aim and movement carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Robot waves are scripted, never adaptive
Wolfenstein
fixed enemy patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Fixed arenas with minor spawn shuffle
Wolfenstein
minor spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hard Reset
Weapon upgrade paths and explosive environment routing
Wolfenstein
upgrade paths and routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.