head to head
Hardspace: ShipbreakervsNo Man's Sky
Hardspace: Shipbreaker leans Optimization (Pure Optimization); No Man's Sky leans Optimization (Pure Optimization).
Hardspace: ShipbreakerNo Man's Sky
Axis by axis
Execution4 vs 3
Hardspace: Shipbreaker leans harder on execution: Careful zero-g cutting and tether handling
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
No Man's Sky leans harder on variance: Procedural planets and loot
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

