head to head
Hardspace: ShipbreakervsPokémon Snap
Hardspace: Shipbreaker leans Optimization (Pure Optimization); Pokémon Snap leans Optimization (Pure Optimization).
Hardspace: ShipbreakerPokémon Snap
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization8 vs 7
Hardspace: Shipbreaker leans harder on optimization: Salvage order, hazard sequencing, and time-per-shift routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

