head to head
Hardware: RivalsvsNintendo Land
Hardware: Rivals leans Execution (Competitive PvP); Nintendo Land leans Execution (Competitive PvP).
Hardware: RivalsNintendo Land
Axis by axis
Execution6 vs 4
Hardware: Rivals leans harder on execution: Vehicle handling and turret aim decide most duels
Reads4 vs 3
Hardware: Rivals leans harder on reads: Human opponents' arena rotations reward some prediction
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

