head to head
Harmony: The Fall of ReverievsPlanescape: Torment
Harmony: The Fall of Reverie leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Harmony: The Fall of ReveriePlanescape: Torment
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads2 vs 1
Harmony: The Fall of Reverie leans harder on reads: Scripted deities react to choices, not adaptive
Variance3 vs 3
Even - both lean on variance about the same.
Optimization6 vs 7
Planescape: Torment leans harder on optimization: Stat allocation, dialogue routing and companion management reward system mastery
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

