head to head
The Witcher 3: Wild Hunt asks more than Harry Potter and the Deathly Hallows: Part 2, and the gap is optimization.

Execution · Practiced Mastery
A light test of cover-shooter aim with spells substituting for guns.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Harry Potter and the Deathly Hallows: Part 2 leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Deathly Hallows: Part 2
Basic cover-shooter aim with generous targeting
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Harry Potter and the Deathly Hallows: Part 2
Enemies follow simple fixed scripts
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Harry Potter and the Deathly Hallows: Part 2
Encounters are identical every run
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans clearly harder on optimization.
Harry Potter and the Deathly Hallows: Part 2
Spell selection per enemy type is a thin solvable layer
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Harry Potter and the Deathly Hallows: Part 2 →
full breakdown
The Witcher 3: Wild Hunt →