head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Gentle minigame variety - flying, potions, duels - with no demanding axis.

Execution · Practiced Mastery
A cinematic survival-action game where careful resource management and stealth execution carry you through scripted threats.
Harry Potter and the Half-Blood Prince leans Optimization (Practiced Mastery); The Last of Us Remastered leans Execution (Practiced Mastery).
The Last of Us Remastered leans a little harder on execution, though the gap is small.
Harry Potter and the Half-Blood Prince
Quidditch ring-chasing and duel timing are gentle
The Last of Us Remastered
stealth combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Half-Blood Prince
Duelling NPCs follow simple fixed patterns
The Last of Us Remastered
scripted enemy AI, no adaptation
The Last of Us Remastered leans a little harder on variance, though the gap is small.
Harry Potter and the Half-Blood Prince
Hogwarts tasks are scripted and repeatable
The Last of Us Remastered
encounter loot and infected spawns vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Half-Blood Prince
Potion-stirring sequences and castle routing are lightly solvable
The Last of Us Remastered
resource crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.