head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A gentle Hogwarts exploration checklist with minimal skill demands anywhere.

Optimization · Practiced Mastery
A character-driven slice-of-life game testing emotional attentiveness rather than puzzle solving.
Harry Potter and the Order of the Phoenix leans Optimization (Practiced Mastery); Night in the Woods leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Order of the Phoenix
Spell-casting gestures are deliberately easy
Night in the Woods
Platforming and mini-games add light motor demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Order of the Phoenix
Scripted students and Umbridge plots, no adaptive foe
Night in the Woods
Scripted small-town narrative; no adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Order of the Phoenix
Hogwarts is fixed; discovery is one-time
Night in the Woods
Minimal randomness; story beats are authored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Order of the Phoenix
Navigating the castle and task checklist is the game
Night in the Woods
Dialogue and exploration have no puzzle layer to solve systematically
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.