head to head

Harvester cover artvsThe Walking Dead cover art

HarvestervsThe Walking Dead

Harvester leans Optimization (Light / Casual); The Walking Dead leans Variance (Light / Casual).

EXECUTION1 /10READS0 /10VARIANCE1 /10OPTIMIZATION2 /10
HarvesterThe Walking Dead

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 2

The Walking Dead leans harder on variance: Branch outcomes are hidden on a first playthrough only

Optimization2 vs 2

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Harvester

full breakdown

The Walking Dead