head to head
HastevsRe-Volt
Haste leans Execution (Practiced Mastery); Re-Volt leans Execution (Pure Mechanics).
HasteRe-Volt
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Re-Volt leans harder on reads: Multiplayer item duels add a thin mind-game layer
Variance4 vs 4
Even - both lean on variance about the same.
Optimization5 vs 4
Haste leans harder on optimization: Momentum management and item builds reward mastery
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

