head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Grim isometric twin-stick shooter built around destructive rampage scenarios.

Execution · Practiced Mastery
An open-world racer where vehicle handling across multiple disciplines carries the challenge.
Hatred leans Execution (Practiced Mastery); The Crew 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hatred
Twin-stick aim, cover use, and execution timing
The Crew 2
precise driving/flying/boating control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hatred
Police AI is scripted escalation
The Crew 2
AI racers scripted, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hatred
Destructible chaos and spawn variation
The Crew 2
weather and traffic add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hatred
Health-via-executions loop and objective routing
The Crew 2
vehicle tuning and routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.