head to head
Haunted HousevsJust Cause 2
Haunted House leans Optimization (Practiced Mastery); Just Cause 2 leans Execution (Practiced Mastery).
Haunted HouseJust Cause 2
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Haunted House leans harder on variance: Urn piece locations shuffle between games
Optimization5 vs 4
Haunted House leans harder on optimization: Mansion layout and item routing are quickly mastered
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

