head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A stealth-action adventure testing cover shooting and memorised patrol routes.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.
Headhunter leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Headhunter
Cover shooting and bike license tests demand steady hands
Rage
id-style gunplay precision against agile bandits.
Rage leans a little harder on reads, though the gap is small.
Headhunter
Enemy guards run fixed patrol scripts
Rage
Enemy mobility is scripted animation, not adaptation.
Rage leans a little harder on variance, though the gap is small.
Headhunter
Level layouts hold few surprises after one pass
Rage
First-run unknowns in dungeons and loot.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Headhunter
Learning patrols, routes and LEILA trials carries progress
Rage
Crafting, ammo economy, and wingstick usage reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.