head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A stealth-action adventure testing cover shooting and memorised patrol routes.

Execution · Practiced Mastery
A 3D Sonic where you swap between three-character team formations mid-level.
Headhunter leans Execution (Practiced Mastery); Sonic Heroes leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Headhunter
Cover shooting and bike license tests demand steady hands
Sonic Heroes
Speed sections punish sloppy control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Headhunter
Enemy guards run fixed patrol scripts
Sonic Heroes
Scripted enemies only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Headhunter
Level layouts hold few surprises after one pass
Sonic Heroes
Fixed level layouts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Headhunter
Learning patrols, routes and LEILA trials carries progress
Sonic Heroes
Team-formation switching and rank routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.