head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A stealth-action adventure testing cover shooting and memorised patrol routes.

Execution · Practiced Mastery
An open-world racer where vehicle handling across multiple disciplines carries the challenge.
Headhunter leans Execution (Practiced Mastery); The Crew 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Headhunter
Cover shooting and bike license tests demand steady hands
The Crew 2
precise driving/flying/boating control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Headhunter
Enemy guards run fixed patrol scripts
The Crew 2
AI racers scripted, no adaptation
The Crew 2 leans a little harder on variance, though the gap is small.
Headhunter
Level layouts hold few surprises after one pass
The Crew 2
weather and traffic add randomness
Headhunter leans a little harder on optimization, though the gap is small.
Headhunter
Learning patrols, routes and LEILA trials carries progress
The Crew 2
vehicle tuning and routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.