head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Cinematic PS3 character-action game built on stance-switching swordplay.

Execution · Practiced Mastery
Superhero sequel adding melee combat and a karma-split power arsenal in New Marais.
Heavenly Sword leans Execution (Practiced Mastery); inFamous 2 leans Execution (Practiced Mastery).
Heavenly Sword leans a little harder on execution, though the gap is small.
Heavenly Sword
Stance switching, counters, and combo timing
inFamous 2
Faster combat with melee and aimed powers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heavenly Sword
Enemies and bosses are scripted
inFamous 2
Scripted enemy factions, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heavenly Sword
Fixed cinematic encounters
inFamous 2
Static world, fixed encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heavenly Sword
Learning stance counters and boss patterns
inFamous 2
Karma-gated power trees shape the run
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.