head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A cinematic action game about Senua's journey through Norse hell.

Execution · Practiced Mastery
Black-and-white Wii brawler chasing stylish kills for points.
Hellblade: Senua's Sacrifice leans Execution (Practiced Mastery); MadWorld leans Execution (Practiced Mastery).
MadWorld leans a little harder on execution, though the gap is small.
Hellblade: Senua's Sacrifice
Combat parries and dodges need timing.
MadWorld
Motion-combo brawling and boss QTE timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hellblade: Senua's Sacrifice
Bosses are scripted.
MadWorld
Enemies are scripted fodder
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hellblade: Senua's Sacrifice
Minimal randomness.
MadWorld
Arenas are fixed
MadWorld leans a little harder on optimization, though the gap is small.
Hellblade: Senua's Sacrifice
Few build systems.
MadWorld
Score multipliers reward creative kill routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.