head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A cinematic action game about Senua's journey through Norse hell.

Execution · Practiced Mastery
Positioning and attack timing against memorisable enemy waves, built to eat quarters.
Hellblade: Senua's Sacrifice leans Execution (Practiced Mastery); Teenage Mutant Ninja Turtles leans Execution (Practiced Mastery).
Teenage Mutant Ninja Turtles leans a little harder on execution, though the gap is small.
Hellblade: Senua's Sacrifice
Combat parries and dodges need timing.
Teenage Mutant Ninja Turtles
Crowd control timing and positioning against waves is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hellblade: Senua's Sacrifice
Bosses are scripted.
Teenage Mutant Ninja Turtles
Color-coded Foot Soldiers follow fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hellblade: Senua's Sacrifice
Minimal randomness.
Teenage Mutant Ninja Turtles
Spawns are scripted and identical every credit
Teenage Mutant Ninja Turtles leans a little harder on optimization, though the gap is small.
Hellblade: Senua's Sacrifice
Few build systems.
Teenage Mutant Ninja Turtles
Learning safe spots and boss patterns stretches each quarter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.