head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A bullet-hell shmup testing precise dodging and mastery of fixed patterns.

Execution · Pure Mechanics
Arcade run-and-gun whose one-credit clears demand total spawn memorization and twitch.
HellSinker leans Execution (Pure Mechanics); Metal Slug 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
HellSinker
Precise dodging through dense bullet patterns is paramount
Metal Slug 3
one-hit deaths demand frame-level dodging and aim
HellSinker leans a little harder on reads, though the gap is small.
HellSinker
Bosses follow fixed scripted patterns, not adapting
Metal Slug 3
every enemy wave is scripted
HellSinker leans a little harder on variance, though the gap is small.
HellSinker
Some randomized spawns but patterns largely fixed
Metal Slug 3
branching paths vary runs slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
HellSinker
Routing and the deep scoring system reward planning
Metal Slug 3
memorizing spawns is the path to a one-credit clear
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.