head to head
Henry Stickmin: Fleeing the ComplexvsThe Neverhood
Henry Stickmin: Fleeing the Complex leans Optimization (Light / Casual); The Neverhood leans Optimization (Pure Optimization).
Henry Stickmin: Fleeing the ComplexThe Neverhood
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Henry Stickmin: Fleeing the Complex leans harder on variance: Outcomes hidden until you pick, authored fails
Optimization3 vs 4
The Neverhood leans harder on optimization: Adventure puzzle chains with single solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

