head to head
Henry Stickmin: Fleeing the ComplexvsThe Walking Dead
Henry Stickmin: Fleeing the Complex leans Optimization (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Henry Stickmin: Fleeing the ComplexThe Walking Dead
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 2
Henry Stickmin: Fleeing the Complex leans harder on optimization: Trial-and-error to find correct branching choices
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

