head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A search-based detective game piecing together police interview footage.

Optimization · Pure Optimization
A choice-driven RPG where allocating stats toward Tide alignment and crisis routing determines narrative outcomes.
Her Story leans Optimization (Systems & Chaos); Torment: Tides of Numenera leans Optimization (Pure Optimization).
Torment: Tides of Numenera leans a little harder on execution, though the gap is small.
Her Story
Typing search terms only.
Torment: Tides of Numenera
Combat is explicitly optional; minimal motor demand throughout
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Her Story
Subject is recorded, not adaptive.
Torment: Tides of Numenera
Crisis encounters use scripted AI patterns, no adaptive opponents
Her Story leans a little harder on variance, though the gap is small.
Her Story
Hidden clips revealed by guessed keywords.
Torment: Tides of Numenera
Hidden Tide value thresholds and item interactions create unknown-information branches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Her Story
Efficient search strategy reconstructs the case.
Torment: Tides of Numenera
Stat allocation, Tide routing and artefact loadout reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.