head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A search-based detective game piecing together police interview footage.

Optimization · Systems & Chaos
A physics sandbox where you place wobbly armies and watch ragdoll battles resolve themselves.
Her Story leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Totally Accurate Battle Simulator leans a little harder on execution, though the gap is small.
Her Story
Typing search terms only.
Totally Accurate Battle Simulator
Place units then watch; no hands required
Her Story leans a little harder on reads, though the gap is small.
Her Story
Subject is recorded, not adaptive.
Totally Accurate Battle Simulator
No adaptive opponent in campaign sandbox
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Her Story
Hidden clips revealed by guessed keywords.
Totally Accurate Battle Simulator
Wobbly physics makes identical setups resolve differently
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Her Story
Efficient search strategy reconstructs the case.
Totally Accurate Battle Simulator
Unit counters and placement solve each scenario
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.