head to head
Hero's HourvsHeroes of Might and Magic IV
Hero's Hour leans Optimization (Pure Optimization); Heroes of Might and Magic IV leans Optimization (Pure Optimization).
Hero's HourHeroes of Might and Magic IV
Axis by axis
Execution2 vs 1
Hero's Hour leans harder on execution: Optional real-time control, mostly automated battles
Reads3 vs 3
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

