head to head

Hero's Hour cover artvsMight & Magic: Heroes VI cover art

Hero's HourvsMight & Magic: Heroes VI

Hero's Hour leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).

EXECUTION2 /10READS3 /10VARIANCE4 /10OPTIMIZATION8 /10
Hero's HourMight & Magic: Heroes VI

Axis by axis

Execution2 vs 1

Hero's Hour leans harder on execution: Optional real-time control, mostly automated battles

Reads3 vs 3

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Hero's Hour

full breakdown

Might & Magic: Heroes VI