head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A class-based adventure-RPG hybrid about solving puzzles as a chosen hero archetype.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
Hero's Quest: So You Want to Be a Hero leans Optimization (Pure Optimization); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hero's Quest: So You Want to Be a Hero
minimal action, some timed puzzle sequences
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hero's Quest: So You Want to Be a Hero
scripted monster encounters, no adaptation
The Elder Scrolls III: Morrowind
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hero's Quest: So You Want to Be a Hero
random encounters and skill-check rolls
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
The Elder Scrolls III: Morrowind leans a little harder on optimization, though the gap is small.
Hero's Quest: So You Want to Be a Hero
class-based build and puzzle-solving depth
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Hero's Quest: So You Want to Be a Hero →
full breakdown
The Elder Scrolls III: Morrowind →