head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A class-based adventure-RPG hybrid about solving puzzles as a chosen hero archetype.

Optimization · Pure Optimization
A noir Fables investigation where QTE action wraps a scripted mystery with limited genuine deduction.
Hero's Quest: So You Want to Be a Hero leans Optimization (Pure Optimization); The Wolf Among Us leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hero's Quest: So You Want to Be a Hero
minimal action, some timed puzzle sequences
The Wolf Among Us
Action sequences use basic QTE with low penalty for failure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hero's Quest: So You Want to Be a Hero
scripted monster encounters, no adaptation
The Wolf Among Us
Fables inhabitants follow scripted roles with no adaptive modelling
Hero's Quest: So You Want to Be a Hero leans a little harder on variance, though the gap is small.
Hero's Quest: So You Want to Be a Hero
random encounters and skill-check rolls
The Wolf Among Us
Investigation choices partially obscure which evidence matters
Hero's Quest: So You Want to Be a Hero leans a little harder on optimization, though the gap is small.
Hero's Quest: So You Want to Be a Hero
class-based build and puzzle-solving depth
The Wolf Among Us
Scene order and evidence collection allow minor optimisation of deduction paths
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.