head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Beloved fantasy turn-based strategy of heroes, castles, and stacked creature armies racing for map control.

Optimization · Pure Optimization
Classical-era Paradox map painter focused on pops and trade.
Heroes of Might and Magic II leans Optimization (Pure Optimization); Imperator: Rome leans Optimization (Pure Optimization).
Imperator: Rome leans a little harder on execution, though the gap is small.
Heroes of Might and Magic II
Turn-based clicking only
Imperator: Rome
no mechanical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic II
Hotseat duels reward mind games; AI is mappable
Imperator: Rome
AI scripted
Heroes of Might and Magic II leans a little harder on variance, though the gap is small.
Heroes of Might and Magic II
Map exploration, morale, luck, and combat rolls
Imperator: Rome
events, mission paths
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic II
Build orders, hero chaining, and creature math are deeply solvable
Imperator: Rome
pops, trade, mana optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.